Hence, you go for the Two-Weapon Fighting that just multiplies those 194% by extra 10% (so it's like 213% in effect).ĥth level: Dirty Fighting - under the durgan steel, resolution & purgatory will have 130% extra critical damage bonus per hit. Noticeable against ultra-high DR foes, but not everything else. That's still an advantage but add some bonuses from the weapon enchanting & buffing and the difference will become rather marginal. Vulnerable first turns this into 225%, but then takes out the 10% overall, leaving 202.5%. Very quickly we'll have 100% basic + 50% bonuses from the sneak attack + 20% from reckless + 24% from might = 194% in total. At the cost of the 10% attack loss (the actual attack). For Sabres with their ungodly basic damage, it's like a 31% damage bonus. Provides bigger bonus than the two-weapon style so we get it earlier.ģrd level: Reckless Assault - more traditional rogues go into this one early as you won't find your beloved sabres for quite a while and for generic ones Assault is much stronger.Ĥth level: Two-Weapon Fighting: generally, the dual wielders prefer to take Vulnerable Attack here, but it is so-so for us. And, with the duals, the bonus is applied to each one of them so it's 4 attacks with +25% damage on.Ģnd level: Weapon Focus: Ruffian. Crippling, on the other hand, allows us to attack twice per combat with a small bonus - it's not that significant but is better than nothing. Especially once they are upgraded by the Durgan steel.ġst level: Crippling Strike – our int is dumped so we won't get much out of Blinding Strikes. We'll have a lots of crits and dualed Resolution & Purgatory are extreme under such setup. Unlike the previous builds, this one is not about control - it's all the plain and powerful damage dealing. Our will is low, though, but that's nothing that a good priest can't fix. You may even try going 8 Con, 19 dex if you want a total min-maxing. Instead, we go all out on the aggressive stats, gaining as much offensive power as possible in the process. Outside of any critting/stunning attempts, intelligence is absolutely useless for the rogue so we can safely dump it. This is a pretty standard damage dealing build for 2.0. Stats (The White That Wends bonus included): Other races can also work, but moon-moons compensate for a lot of the rogue's squishiness. Ursprünglich geschrieben von Veynn:The only Rogue build that deals ungodly amount of damage is the Dual Sabres Rogue because they give +50% crit multiplier each. It gives +50 Attack Speed and +2 Move Speed. Also get Boots of Speed +3.Īnd last but not the least, bring a couple of Potion of Deleterious Alacrity of Motion. As for equipment, if you really want to max out your crit multipliers, get Azalins Helmet (+10% crit) and Rabbits Fur Gloves (+10% crit). Then get bonuses like Merciless Hand (+30% crit, from Doemenels), Dungeon Delver (+10% crit, from At The Mercy of the Tribes quest). Max your MGT (get Galawains Boon +1 MGT, Gift from the Machine +1 MGT), PER (Song of the Heavens +1 PER), and DEX. Put Corrode damage and Vessel damage on both too since there are so many Vessel type enemies in the game. (Purgatory + Resolution)Įnchant both with Superb and Durgan Steel upgrades. The only Rogue build that deals ungodly amount of damage is the Dual Sabres Rogue because they give +50% crit multiplier each. Other players say another good way to build a crit rouge is to ger wpn focus: pikes and use the Tall Grass pike (it has a natural 20% hit to crit conversion) I cannot remember the exact stats but you increase Str, Dex and Per while dumping Res and Int and keeping Con as high as possible. Stats- wise, I made the build not 100% optimized because the fully optimized build looks and plays really dumb. Towards endgame the build will have about 80% hit to crit conversion, with a x2 bonus crit multiplier and an accuracy upwards 120 which is enough to reliably crit dragons. If I dual wield 2 sabres, I can do upwards 90 damage in a single turn. I already crit for like 5+ times out of every 10 hits. Right now my Rouge is LVL6, and has an accuracy of 96 while the average enemy has a defense of around 55. ![]() befriend the Doemenels for another +.3 crit dmg multiplier. Pick up items that add to the crit dmg bonus (rabbit fur gloves etc) Later I'll go with Resolution- Purgatory dual wielding. There is no other good sabre until you find Purgatory much later, so I usually go with a single wpn for another +12 acc. Another option would be running with battle exes. Regarding the weapons, I'm running with the good old Resolution, so that means wpn focus:Ruffian. get the Weapon focus skill for your preferred weapon type. The philosophy of the build is to take everything that makes you attack more often, crit more often and crit harder. It is not finished so I cannot give a guide yet, but to give a rough outline:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |